![]() ![]() Added a several more units to his army and gave him a higher Martial stat with the "Become Strategos" ambition. Gave Epirus full control of Tarentum and Ager Bruttius and shifted the focus of the "Pyrrhus in Italy" event to Tarentum.Characters no longer donate troops, but rather governors gather troops from clients within their region. Modified civil war events: fewer "free army" effects.AI rulers in these difficulty settings will gain more popularity, characters will gain more loyalty and have fewer populist characters. Additional benefits for the AI in "Hard" and "Very Hard" difficulties.Takes longer for the event to fire and province must go through a "partially-absorbed" phase (unless it's already part of the same culture group). Modified "Cultural Absorption" event series.Incorporated The Guisgard's Roman and Illyrian names (still working on a solution for the Hellenic and Persian names).You'll really need to react quickly to rebels! Provinces now defect to neighbouring countries if they're held by rebels for more than a few months.Added ability to release nations that don't exist but have a core on any of your provinces (via decision).Complete re-write of the province secession feature of 1.3.Tweaked version of the 1.3 diploannex feature. Added ability to diplomatically annex vassals.Reduced peace value of provinces when a country is completely conquered (ie, if it controls no provinces) so the victor can demand more.Raised maximum annex size to 6 provinces.I hope to make this mod compatible with most of the other major mods that are currently active, like Epigoni Mod and Lofmod. I've taken this opportunity to revisit some of the features of TCM1.3 and almost completely rewrite the whole mod from the ground up. The VV2.2 patch introduced to modders an easier method of annexing larger countries, so TCM2.0 has taken advantage of this. Like the previous versions of TCM, 2.0 aims to supplement several key features of EU Rome, with a focus on warfare (you don't say!). So as long as you aren't trying to get a guild reward, I suggest spreading your Conquest out and getting as many characters to goal as you can.Total Conquest v2.0 for Vae Victis 2.31 Beta But if you get 100k on 6 characters, you get 6 rewards, and the guild still gets the same. So if you get 600k Conquest on 1 character, thats great, you get a reward and the guild gets 600k towards its goal. Getting multiple characters to Conquest goal gets you multiple Conquest rewards. Getting one character to Conquest goal results in 1 Conquest reward regardless of your total Conquest. (1) My Pubside guild contains only my characters, and "my" Impside guild (I inherited it way back) might as well contain only my characters since none of the other people in it plays any more.Ĭonsider the simple math. If they are in the same guild, that means the guild gets multiple characters with the weekly award. "Multiple" here means five, six or even more. ![]() I do this myself some weeks (and some weeks I concentrate on one character)(1). True, but it's easy to get 100K points for the guild on each of multiple characters many objectives are repeatable daily, and can therefore be done on a different character each day).
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