All we know for certain is that bread will be there, a short roll for every dodge roll and an abundance of biscuits to crowd every RPG inventory. Will Fortnite, as rumored, introduce the bunned meat of the Durr Burger as a health item? Will Kojima ever comment on the loaf in a world torn asunder by PMCs and omnipresent nuclear threat? Maybe someday we’ll spend as much money on naan as we do on spaceships in Star Citizen. This bread will be boldly going where no other bread has gone before. Take the intrepid, crumby adventurer on a journey from his natural confines of the kitchen, through the home of an unsuspecting owner and into the outside world. Perhaps the future holds loaves we never could have imagined, or abominations, such as virtual reality pumpernickel that virtually tastes like sourdough. ‘I am Bread’ is the epic story of a slice of bread’s journey to become toast. How far have we come, really? From BurgerTime’s advanced bun art to Dishonored 2’s simple dark loaf, videogame bread feels without a sure destination-a lumpy mass that needs more time to prove. I'm already clawing at the computer monitor. This is the singularity, but instead of AI meeting the intellect of humans, it's toast AI meeting the toast-intellect of actual toast. Your mission, become toast Take on all hazards to deliciousness as you head on an epic adventure in one of the the toughest games ever baked. It is right there and there's nothing you can do about it. That's real, actual toast that we will never eat. If media is an extension of our senses, and videogames are a compilation of all mediums, a co-habitation of a near perfect reality, then this toast is, effectively, real. So, if you're interested in seeing Decksplash continue, here's a link to its free Steam trial.Let's take a moment to appreciate the food in Final Fantasy 15. The aim of each level is to turn the bread into toast. I Am Bread puts the player in control of a slice of bread. The game is available on Steam, iOS, PlayStation 4, and Xbox One. We'll continue to try new things, boldly doing what hasn't been done before, after all that's what defines our studio." I Am Bread is an action-adventure video game simulation developed and published by Bossa Studios, released on 9 April 2015. "We're all rooting for Decksplash to become a huge success (and we're off to a good start)," producer Marc Pick told Eurogamer, "but if that doesn't happen, the team will move on to new and different Bossa games, armed with the lessons this first of its kind Free Week experiment teaches us all. We've contacted Bossa to make sure it's actually serious about this and it isn't all a marketing tactic, and have been assured that, yes, it is for real. ![]() In the wake of those projects failing, Bossa appears to be taking a more realistic approach to the future of its game. I am Bread has sliced its way onto the Xbox Store and is now available for download on Xbox One’s everywhere. We took advantage of Verkadas free trial. We've seen a few multiplayer-focused games launch and then stumble without a playerbase to sustain them Lawbreakers and Battleborn spring to mind. Learn how the creator of Surgeon Simulator and I Am Bread uses Verkadas remote monitoring solution to. Decksplash needs a decent-sized multiplayer community to ensure it is fun for people play and to continue funding the game. It's because of this multiplayer-focused element, Bossa says, it is holding the week-long free trial. Run riot and spread as much mud as possible A succulent serving of multiplayer barnyard bedlam, Hogwash is guaranteed to have you squealing with delight Pitching one player against three in a race against the clock, this color-soaked rasher of chaos is the ultimate team-based, feel-good game. We hope you have fun being a part of gaming history! (However it turns out - fingers crossed.)"ĭecksplash is a multiplayer-focused mix of Tony Hawk's skateboarding and Splatoon-esque area control. "We're releasing the game free for a week AND if 100k people download, play, and have fun, we'll instantly launch the game at the end of the free week. "Thus we've devised a 'first of its kind' experiment: The Splash N' Grab! ![]() "Like any proud parent, we love Decksplash, but unlike deluded creators, we want to believe that you love it too," Bossa explained in a blog post. ![]() Or, if Decksplash misses its target, it is "RIP" for the project. If 100,000 people play the game it will be released in Early Access. ![]() Surgeon Simulator and I Am Bread developer Bossa Studios is taking a unique approach to the fate of its next project, Decksplash.Īfter a year in development, Decksplash's future will be decided by a week-long free trial on Steam.
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